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  • Советую заглянуть в профиль автора и посмотреть его другие работы.


    Phasme-tux_bleach_ichigo-9299

    Геймер zelegan 21



  • DANTE писал:
    Весело и боянисто...
    Про баян не баянь мне тут. Я просто поднял свой старый пост.


    Phasme-tux_bleach_ichigo-9299

    Геймер zelegan 21



  • Красота.


    Phasme-tux_bleach_ichigo-9299

    Геймер zelegan 21



  • Гляньте вот это)

    Одна из лучших имхо.


    Phasme-tux_bleach_ichigo-9299

    Геймер zelegan 21



  • Очень плохая новость(


    Phasme-tux_bleach_ichigo-9299

    Геймер zelegan 21



  • MajorStede писал:
    флудо пост)
    Они все в тему говорят, а вот твой комент и мой - флуд )


    Phasme-tux_bleach_ichigo-9299

    Геймер zelegan 21



  • Почему все в основном ходят с простым прицелом, разве тепловизор не лучше?)


    Phasme-tux_bleach_ichigo-9299

    Геймер zelegan 21



  • Мясооо)


    Phasme-tux_bleach_ichigo-9299

    Геймер zelegan 21



  • Supermixa писал:
    Медик с ним на себя не похож. Лучше бы оставили скрипку.
    Шутишь? Этот таунт просто класс. Он быстрый, станет и дает 50% убера + анимация забавная =)


    Phasme-tux_bleach_ichigo-9299

    Геймер zelegan 21



  • Сегодня еще не хилая обнова вышла.
    Additions
    Various improvements to Spy disguise and feign death
    Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct
    Spies now play the appropriate death cry on feign death based on the corpse that appears
    Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc)
    Feigning death due to explosive damage now has a chance to gib, like a normal death
    Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should)
    The weapons dropped by feign death corpses now have appropriate physics and collision for their type
    Combat text for damage done to Spies that feign death will now show the un-modified damage amount
    Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask
    Fixed a couple of physics issues on ragdolls created by feign death
    Added convars to further customize the "play a hit sound whenever you injure an enemy" option
    tf_dingaling_volume". Sets the volume of the hit sound
    tf_dingaling_pitchmindmg". Sets the desired pitch of the hit sound when a minor damage hit is done
    tf_dingaling_pitchmaxdmg". Sets the desired pitch of the hit sound when a major damage hit is done
    tf_dingaling_wav_override". Specifies an optional custom wav hit sound. If unspecified, the default ding sound is used
    Added Medic Ubersaw kill taunt
    Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and Pyro. All death animations have a 25% chance to play
    Updated various localization strings
    Changes
    Removed the clamps on the "viewmodel_fov" convar
    Added "viewmodel_fov_demo", a convar that controls viewmodel fov during demo playback
    Force-a-Nature will now correctly knock back players on the ground
    Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40
    Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion
    Increased the rate of the Soldier's Rage generation by 40%
    Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 10
    Reduced the explosive damage resistance on the Chargin' Targe to 50%
    Fixes
    Fixed the Scout's legs twisting out of shape during a double jump
    Fixed player models popping up and then down when they duck during a jump
    Fixed Sniper rifle not penetrating friendlies
    Fixed Bonk! Atomic Punch phase effect
    Fixed rockets not being removed if they explode in func_nogrenades zones
    Fixed the Sandman being able to bat balls through doors
    Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt
    Fixed the naming of non-unique quality unique items (Community Kritzkriegs, etc)
    Minor fixes to the crafting UI
    Changed the item layout in the crafting panel to better fit the backpack panel
    Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages
    Fixed the crafting panel next/prev page buttons being hard to use while dragging
    Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself
    Updated Novint Falcon settings (no effect on non-Falcon players)
    Recoil/Reload force added for the Direct Hit rocket launcher
    Recoil/Reload force added for the Scottish Resistance sticky bomb launcher
    More defined flesh hit force added for the Equalizer pick axe
    More defined flesh hit/world hit force added for the Eyelander sword
    Added swing forces for Eyelander sword
    Added appropriate trumpet forces for Blu Buff Banner
    Added appropriate trumpet forces for Red Buff Banner
    Shotgun reload for Heavy & Pyro changed to feel more appropriate now
    Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update)
    Самое главное то, что добавили боевой таунт меду и за него дают 50% убера )


    Phasme-tux_bleach_ichigo-9299

    Геймер zelegan 21


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